Archive for the 'Characters' Category

the stunning fists of righteousness…

Wednesday, December 19th, 2007

the noble salamander’s deadly maws were no match for my stunning fists of righteousness… within a room of burning coals, i entered on the ceiling and then jumped the salamander and i slayed him good i did… the elemental also was destroyed… the spider disappeared, though… from there we found arkosielan artifacts… and then a […]

in the mouth of madness…

Thursday, September 6th, 2007

i propped late duncan’s corpse upon a pillar, mossy black with octopus’ poison - i then prayed for a few moments but a sense of duty then reminded me that death is but a part of life, and the demise of duncan proves to be…
i suddenly awoke before my moment of lucidity had fully hit […]

the games begin…

Thursday, September 6th, 2007

the Light of good and pure doth shine upon us all…
i think i know where my prophetic daughter gets her rare abilities…
within this journal, i once wrote (while in a mode of seemingly incoherent confusion): “…and so this wizard, a barbarian, a rogue, a cleric, and this other paladin-monk-type walk into this small arena… but […]

bye duncan, fare thee well…

Wednesday, May 30th, 2007

we lost the fighter clad in plate mail - duncan was his name… constricted to unpleasant death - may the one light of good and pure lead him on his trek to the underworld…
i meditated in the garden district with its cobbled paths and fountains of old dragons and exotic fish… an image of the […]

the worm that walks

Wednesday, May 30th, 2007

of thog and nog, the silly trolls, i don’t remember much… i am most glad for mushrooms given me by the head monk - i do intend to eat them once i have a chance to fast for a short while (the proper way to eat these magic fungus) - they will grant me guidance […]

I’m seein’ double

Friday, March 30th, 2007

Back down into the well and up the ladder. We finds a bunch of people chained in a room, and they’re US! Vogol attacks me, so of course I have to kill him. Then it’s all double-gangers ever’where. I even sees me! I kill everything that looks like a double-ganger and […]

Giant Octopus just wants to hug.

Saturday, January 13th, 2007

The troubling fact about Sodden Hold is that it’s full of water. This might not come as a suprise, given its name, nor would anyone be suprised that a paladin clad in a metal sheath would sink more than swim, but what WAS suprising was the giant octopus that lurked in the watery tunnels beneath […]

Anyone for a swim?

Saturday, December 9th, 2006

Explorin’ that warehouse su’more, a bunch of us gets beat up by some invisible creatures or other. The mage is pretty useless, so we have to get back to town to get healed up and find some way to see ‘em. He has to ask a better mage for help, but when we […]

Will the real mimic please stand up?

Friday, October 27th, 2006

Well, the Sodden Hold lived up to its name, a ramshackle warehouse covered in salty moss and mildew. Inside, we found a group of mimics, which we wasted little time defeating, then Carl wasted no time finding a pit trap. After searching, we found our way into an ajoining chamber, an impromptu prison of sorts….

Dim Lights, Big City

Friday, October 27th, 2006

Ah, Fangsfall. The free city. What a joke. I had to bribe the guards 50 ducats just to get in the gate without wasting a week waiting in line. After some aimless wanderings, we ran afoul of the town sage, who was very interested to see our worm-doo. After some exchange of cruft, he offered […]