the stunning fists of righteousness…

December 19th, 2007

the noble salamander’s deadly maws were no match for my stunning fists of righteousness… within a room of burning coals, i entered on the ceiling and then jumped the salamander and i slayed him good i did… the elemental also was destroyed… the spider disappeared, though… from there we found arkosielan artifacts… and then a roundish creature with three arms and a big mouth… the river bled red like the rose of a thornbush… the xorn’s black ichor bled like all the colors of a royal flush… a flurry of my lethal kicks is what succeeded killing the last xorn… unscathed was i

the keep… an empty balcony… and rusty glyphs upon some gates… where will the path lead us?

in the mouth of madness…

September 6th, 2007

i propped late duncan’s corpse upon a pillar, mossy black with octopus’ poison - i then prayed for a few moments but a sense of duty then reminded me that death is but a part of life, and the demise of duncan proves to be…

i suddenly awoke before my moment of lucidity had fully hit me - why was i reliving duncan’s death within a dream? an omen to be sure - be wary of constrictors

last night, i spied throughout all the forbidden parts of the event’s site, while in gaseous form, and i discovered that the organizer of the games conspires against our team… when i met up with my compatriots, i told them what i found, and then we all searched the remaining area together, but unfortunately what we found was our new archer’s cousin, who had been transformed into a zombie filled with worms…

and then the beast we battled… i must say i feel most lucky to be writing in this journal once again… as fate would have it, i was facing a creature with a maw tremendous and, of course, some tentacles… my dream had tried to warn me, yet i charged (since duncan had tried to escape the octopus’ grasp, i’d welcome this)… the creature seemed impervious to my hard-stunning fists… when i was swallowed by the beast, i knew i had one chance to keep my worldly life, and so i used my trusty sai to cut my way out of that creature’s gut…

and so that pretty much took care of yet another beast as far as i could tell…

the games begin…

September 6th, 2007

the Light of good and pure doth shine upon us all…

i think i know where my prophetic daughter gets her rare abilities…

within this journal, i once wrote (while in a mode of seemingly incoherent confusion): “…and so this wizard, a barbarian, a rogue, a cleric, and this other paladin-monk-type walk into this small arena… but this ain’t no ordinary battle colliseum, mind you, we are talking ’bout the big Karillians…”

then later i would write: “the Light doth guideth me… i witnessed a rat race… we are the rats… a gambling sport that turned into a gladiators’ ring for rat and imp alike… and even the victorious race-rat eventually was devoured by these petite-daemons… we are the rats…”

so it has come to pass that we are now participants in gladiatorial combat… our replacement for late duncan has a profound proclivity for gambling - i will keep an eye on her nefarious behavior… in competition, we dispatched with a beastmaster and some elven females… and in round two quickly dominated the damn dwarven team… however, in the semi-final round, we will face a mysterious, infernal beast…

bye duncan, fare thee well…

May 30th, 2007

we lost the fighter clad in plate mail - duncan was his name… constricted to unpleasant death - may the one light of good and pure lead him on his trek to the underworld…

i meditated in the garden district with its cobbled paths and fountains of old dragons and exotic fish… an image of the elderly elf, talorg the absurd, was etched in my mind’s eye… tarkan shortstone’s crooked house…

the cairns of winduk - air - ria - the prophecy de les sangworm… the rod of seven parts… the octopus…

the worm that walks

May 30th, 2007

of thog and nog, the silly trolls, i don’t remember much… i am most glad for mushrooms given me by the head monk - i do intend to eat them once i have a chance to fast for a short while (the proper way to eat these magic fungus) - they will grant me guidance when i need it most… what else? - we have a wizard with the party once again - i think that carl’s his name… but most importantly, within the city of fangsfall, the words “the worm that walks” usurps my mind’s attention as do “the dead dragon’s roar”…

I’m seein’ double

March 30th, 2007

Back down into the well and up the ladder. We finds a bunch of people chained in a room, and they’re US! Vogol attacks me, so of course I have to kill him. Then it’s all double-gangers ever’where. I even sees me! I kill everything that looks like a double-ganger and we tries to head back home, but then something tries to mind-control us. Them mindflayers ain’t so tough, though - they allus run away! Chasin’ it through the sewer tunnels, I runs into some mushrooms that make me all weak, even though I burns ‘em all. I don’t care, though - I want to kill that cowardly mindflayer!

Imposters.

January 13th, 2007

Elygios has the uncanny ability to invariable intrude on my meditations when they’re at their most crucial point. He once again chose to exercise this knack this morning, as he mentally summoned me to his villa. The matter that he wished to discuss? Doppelgangers. He had apparently befriended yet another group of freelance adventurers, or possibly muggers, claiming to have uncovered a mischevious doppelganger, trying to besmirch them in a local tavern. While I myself might have been more inclined to dismiss the story as an elaborate cover for an incompetent crime gone awry, Elygios has a far more indulgent imagination, and sent them to the warehouse district looking in disused buildings.

Well, after a repast of excessively spicy food, it seems Elygios had a vision (hallucination, more likely) of this larcenous band meeting with some vague peril, and he wished me to assist them, or at least recover their bodies. Now many of my kin might consider taking orders from humans to be beneath them, and now that I think on it, so do, usually, but Elygios has done me a favor or two at times, and it would not be meet for me to seem ungrateful to him, so I assented, and went into Sodden Hold, looking for a gang of human mercenaries in an alleged den of shapechangers. What could possibly go wrong?

In true swashbuckling style, my quarry had left a wake of destruction behind them that was easy to trace, and I caught up with them just as they were picking over the remains of one of their hapless comrades. They claimed he had been throttled by a giant octopus, and while the floor and walls of the chamber we were in were somewhat damp, I didn’t think it likely that such a massive specimen as they had described could have made its home in so little liquid. Once I made my presence known, however, they hastily quit looting the corpse while introductions were exchanged. Carl, who was Elygios’ primary contact with the group, seemed to a practitioner of the art, which would explain Elygios’ insistence on his survival. Kandu, who seemed to be the leader of the group, was a short but truculent wench whose apparent brawn kept the rest of her thugs in line. The other two were a pair of apparent scoundrels, one who identified himself as Vogol, and the other would not even give his name.

My appearance making further depoiling of their comrade unseemly, Kandu began barking orders to Vogol, instructing him to open the stout iron door which blocked further progress into the doppelgangers’ lair. Sullenly, he assented, and we proceeded into a T-shaped hallway with several doors along its length. Brief bickering ensued as arguments were had over which door should be opened first. They needn’t have bothered, however, for as soon as one door was opened, a pair of doppelgangers howled in fury, and the remaining doors were flung wide, and soon we were beset by over half a dozen of the aberrations.

The battle, however, was short and brutal. While Carl was beset by three of the creatures, Kandu promptly displayed the reason for her defacto leadership of these brigands, singlehandedly killing four of them. We dispatched the rest of them in short order, and then proceeded to inspect the rooms from whence they came. They seemed to be simple barracks, with bunk beds, footlockers and curiously varied wardrobes, no doubt used to aid them in their manifold disguises.

The double doors at the ends of the hallway had remained unopened, and we opened one set to find a command center of sorts, a room of map covered tables, books and notes. Brief inspection of these showed that they were pertaining to a massive conspiracy to control varied aspects of Fangsfall’s civic functions, including guilds, important families, and parts of the government itself. Ok, fine. Elygios was right, and while I’m not necessarily convinced that these fellows aren’t hoodlums, there’s definitely something to their doppelganger conspiracy.

While Carl and I stayed behind to collect and catalogue our find, the rest of the group impatiently proceeded to explore the other set of doors. No sooner did they reach the far end of the hall then we heard Kandu yell in alarm, and as I turned, I saw here disappear into a pit at the end of the hallway. Rope was produced, and Kandu was hauled out before Carl and I could come over to investigate. She looked no worse for wear.

With no more doors to open, a search was made of the area for hidden exits, and fairly soon, Vogol uncovered an illusory wall which led into an adjoining chamber where a fairly interesting sight presented itself. The entire party of adventurers was shackled to chairs in the center of the room, complete with a live version of the corpse I had seen in the room we had left behind. What was going on here? Was this entire charade some sort of mummer’s show for my benefit? A trap? I hung back, not sure what to do.

Kandu was suffering no such doubts. She immediately set on the nearest manacled simulacrum she could reach, and proceeded to bludgeon him with her flail. No sooner did this happen than several of the shackled figures burst their bonds, and set upon the party, shouting protests that we were the imposters. I must admit, I was relatively uncertain as to how to act. How could I know which of these humans was the bona-fide version, and which a doppelganger. Moreover, did I really care to get myself hurt in the process of working out who was who?

As it turned out, I needn’t have bothered hesitating. From behind me, I heard the unmistakable whoosh of a fireball approaching, and nearly instantly leapt aside to avoid taking the brunt of the flames. As i turned to look behind me, I saw Vogol, standing in the doorway with a too-innocent look on his face. At that point, I was decided. I didn’t care whether this jackhole was a doppelganger or not, he was going to die.

Giant Octopus just wants to hug.

January 13th, 2007

The troubling fact about Sodden Hold is that it’s full of water. This might not come as a suprise, given its name, nor would anyone be suprised that a paladin clad in a metal sheath would sink more than swim, but what WAS suprising was the giant octopus that lurked in the watery tunnels beneath Sodden Hold. So suprising, in fact, that I had unwisely opted to swim through them into the waiting (and constricting) tentacles of the enormous mollusk. It might be the last think I everrhrrrkkkk!!!!!

Anyone for a swim?

December 9th, 2006

Explorin’ that warehouse su’more, a bunch of us gets beat up by some invisible creatures or other. The mage is pretty useless, so we have to get back to town to get healed up and find some way to see ‘em. He has to ask a better mage for help, but when we gets back to the warehouse, I knocks off them invisible stalkers single-handedly. Well, mostly.

A little more explorin’ and we finds a shaft down into the water, so I goes for a swim. Duncan and that monk tags along. The monk is a fast little sucker, which almost gets him killed by this giant octopus we runs into. I manages to scare it off, but before I does, it kills Duncan. I keep goin’ and finds a switch which drains all the water so those others can come into the room I found without gettin’ their feet wet.

Will the real mimic please stand up?

October 27th, 2006

Well, the Sodden Hold lived up to its name, a ramshackle warehouse covered in salty moss and mildew. Inside, we found a group of mimics, which we wasted little time defeating, then Carl wasted no time finding a pit trap. After searching, we found our way into an ajoining chamber, an impromptu prison of sorts….